Build Instructions
- Build Settings: Use
Smaller (faster) Builds
/Shorter Build Time
. - Player Settings: Use IL2CPP over Mono when available.
- Stripping Level: Set
Managed Stripping Level
toMinimal
(Player Settings
>Other Settings
>Optimization
). (Generally not a hard requirement unless using WalletConnect as a wallet provider option.)
- WebGL Template: None enforced, feel free to customize!
- Compression Format: Set to
Disabled
(Player Settings
>Publishing Settings
) for final builds. - Testing WebGL Social Login Locally: Host the build or run it locally with
Cross-Origin-Opener-Policy
set tosame-origin-allow-popups
.
Example setup for testing In-App or Ecosystem Wallet Social Login locally:
No action needed for hosted builds.
- EDM4U: Comes with the package, resolves dependencies at runtime. Use
Force Resolve
fromAssets
>External Dependency Manager
>Android Resolver
. - Redirect Schemes: Set custom schemes matching your bundle ID in
Plugins/AndroidManifest.xml
or equivalent to ensure OAuth redirects.