Build Instructions
- Build Settings: Use 
Smaller (faster) Builds/Shorter Build Time. - Player Settings: Use IL2CPP over Mono when available.
 - Stripping Level: Set 
Managed Stripping LeveltoMinimal(Player Settings>Other Settings>Optimization). (Generally not a hard requirement unless using WalletConnect as a wallet provider option.) 
- WebGL Template: None enforced, feel free to customize!
 - Compression Format: Set to 
Disabled(Player Settings>Publishing Settings) for final builds. - Testing WebGL Social Login Locally: Host the build or run it locally with 
Cross-Origin-Opener-Policyset tosame-origin-allow-popups. 
Example setup for testing In-App or Ecosystem Wallet Social Login locally:
No action needed for hosted builds.
- EDM4U: Comes with the package, resolves dependencies at runtime. Use 
Force ResolvefromAssets>External Dependency Manager>Android Resolver. - Redirect Schemes: Set custom schemes matching your bundle ID in 
Plugins/AndroidManifest.xmlor equivalent to ensure OAuth redirects.